When we were first given the project and assigned our groups we discussed who would take on what role and played around with character design ideas. I was one of the animators on this particular project, working on the kitchen scene, mining scenes, the knocker's eyes and the picking up and dropping of the food.
As the animation would be played on a small screen we figured it would be best to have the animation made in a very simple style with bright colors contrasting with a watercolor background.
There were many complications throughout the whole project.. people falling behind on deadlines, technical difficulties, lack of organisation. All in all considering the time and knowledge of the softwares I think we ended up creating a good final piece. We redid the piece a few times to perfect it before sending it to the production company.. there are still some things that could do with adjusting, for example the fairly noticeable difference between the two animator styles. As dan,the other animator, and I worked separately but still using our director's designs we ended up with the main character looking slightly different so it is clear the final animation was done by numerous people. We could have avoided that by making it simpler-having it in a cut-out style and having all the assets ready and then animated later.
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