Picking Objects up
This one was difficult but interesting. I enjoyed learning new techniques (i.e using constraints in maya) and experimenting with the movements of the rig. It was interesting creating polygons and seeing how I can make the rig react with the surroundings.
To further improve this I'd make his movements more natural, perhaps moving his body slightly to indicate breathing, having him blink.. just making him look more realistic. I had to redo this one a few times cause it was getting complicated but it was simple complications in reality. I made more problems in my head than there actually were. I want to improve my sense of timing when using maya, I still find the dope sheets hard to use and same goes with the graph editor.
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