Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Saturday, 8 February 2014


Here is the E4 sting I animated.. I liked the idea of it and really do wish I had a little more time to work on it. I ran out of time and so the timing just doesnt seem right towards the end, a bit sped up but nonetheless I'm still quite happy with how it turned out in the end considering everything.




We were given a short 2 week project working on an ident for the E4 channel. The first week we had to do design sheets, a storyboard and an animatic using a chosen 10 second sound clip. At the end of the first week we were told to swap our projects with someone else so in the end I had to animate someone else's idea and they animated mine. In all honesty, that was a bit unnerving but in the end I came round and started working on someone else's. 








It was difficult working on this considering the time I had.. I wanted to add more details in the tentacles, make them have a more fluid flow so to speak. There was a problem when it came to exporting the animation from flash so I ended up losing 45 seconds.. I will keep trying to export it and upload it when I can. I'd also quite like to actually animate the one I designed and enter it into the competition later on this year. I had originally planned to make it a stop motion and make the creatures out of paper mache and gears and have it set on glass layers (similar to how the animation mykonos-grandchildren was created). I thought it would be too much to ask someone else to do create it as I originally planned so just told the person to animate it in flash.


Monday, 7 October 2013

For my first brief in the Animation Course we were given a sketchbook project called 'Toy Story'. We had to find a toy and draw it in different locations and varied compositions. Here are some pages from my sketchbook.

His name is Sparx and he is a curious little dragon. 



-X-
Started off with some observational drawings of Sparx..




I then decided to try bring him to life.. Have him standing and give him a smile. I plan on trying different facial expressions and more expressive poses. Perhaps make him a little more stumpy to give him more of a cuteness factor.. We'll see where it goes.




Tuesday, 20 August 2013

As development work for my silhouette dancer animation I made a Plasticine figurine and was considering to make a stop motion by casting a light on it and making a shadow. This turned out to be too complicated to do as there were leaps in the dance and I wasn't sure how to capture that. So then I decided to experiment with the scanner and see the effect I got from it. Here are the outcomes:










Meet Ayla. 
She is a girl that has grown up living the beach bum life and has to finally start a life in the big city. It's all still a really rough idea, I just enjoyed making doodles of her. 







Wednesday, 14 August 2013


Sketchbook pages.

I discovered a blog by Will Terell and that inspired me to loosen up my drawing, break away from keeping everything realistic so I did some studies of different facial features and hands. I found it to be very liberating to draw in this way and will post some character designs up soon. 

* Link to the Will Terell's blog: http://willterrell.com/









 The final animation.

Throughout the Foundation course I explored different aspects of art that were very new to me but the one thing that has fully grasped my attention was animation. The ability to make something move fascinated me; it was a way to bring your drawings to life. Over the course I experimented with very traditionally based animation exploring the movements of different life forms. I then decided to expand and push myself into a more ambitious project. I have always loved the fluidity of dancers and the stunning grace they portray. The perfect balance and poise they achieve fascinates and greatly inspired me. I wanted to capture the elegant flow of dancers in a similar style to Ryan Woodward’s ‘Thought of you’.

Floris Neususs’s photograms heavily influenced my work. The figures are ghost-like, haunting and they seem to convey a sense of longing, a need for a connection with another world. The figures have been positioned in beautiful feminine poses, and they appear to be in mid air flying peacefully or falling down. His work brings you closer to them and their plea, questioning the boundaries of life and death, or even the in-between. The actual method and processes of Neususs’s work is what intrigued me the most. He uses large sheets of silver bromide paper placing a model on top, this paper is coated with special chemicals which react to light thus ‘catching’ the shadow left behind by the model, the end result is a white figure on a black background and with reversal paper the figure would be black with a white background which appear to be more familiar and similar to the normal human shadow. It is a basic photographic process done without the use of an actual camera and explored professionally by numerous artists such as Susan Degres, Adam Fuss and Floris Neususs. 

Ryan Woodward's 'Thought of You'

Floriss Neususs Photogram

 Frames from the animation.